360’s “Fable II” brings a world with technical difficulties

Sophie Prell

For every choice, a different destiny. Such is the driving concept behind Lionhead Studio’s new release of “Fable II,” sequel to the critically acclaimed “Fable.”

Essentially, what this means is that your hero in “Fable II” will be unique in an extremely diverse number of ways, including gender, height, clothing, appearance and morality. The customization is perhaps the best feature, and I’m glad to say it works splendidly.

Unfortunately, I’m sad to see the rest of the game hasn’t panned out so well. I couldn’t help but wonder why this game, which should have added to and improved upon “Fable’s” designs, was so frustrating and well … broken.

There were so many bugs and glitches, I couldn’t help but wonder if somehow I had picked up an unfinished beta build. Enemies fell through the level. My hero fell through the level. Quests became literally impossible to complete. Speech glitched. And sweet jeebus, navigation.

In “Fable II,” you’re almost constantly led around the world of Albion by a glowing golden trail of sparkles. The problem with this is that with the added bloom and lighting effects, the path can be nearly impossible to see outdoors, during the daytime. And sometimes, while on the trail, it would suddenly stop in the middle of nowhere, as if to load its true destination. Since the world is so immense, calling this a problem is a monumental understatement.

Another new mechanic “Fable II” brings to the table is context-sensitive controls. Depending on the situation, the 360’s D-pad will be used for any number of things, from turning a weapon’s “safety” off to shoving a spade in the ground to dig for buried treasure.

Considering this, it shouldn’t be too hard to imagine a game that constantly tries to guess which situation you’re in. Now imagine that the same game isn’t quite accurate all the time and when attempting to dig a hole, a player accidentally digs a hole into an innocent bystander’s face.

The game isn’t a bad one. The story is decent — Albion is a brightly colored and unique fantasy world; the soundtrack is fitting, and voice-acting is hilarious. But when it comes to gameplay, if other games already do what “Fable II” does and can do them better, do you really need this game?

— Sophie Prell is a junior in pre-journalism and mass communication from Alta