‘Ghostbusters’ game revisits classic film
June 23, 2009
Editor’s note: The following review reflects only the PlayStation 3 version of “Ghostbusters: The Video Game.” Significant differences exist between the PlayStation 3, Wii and XBox 360 versions.
Everybody’s hummed it to him or herself at least once: “Dun dun dunnuh dun DUN DUN, Who ya gonna call? GHOSTBUSTERS!”
You know why you hummed it? Because you loved the tune. Because it came from a hilarious, well-written and expertly delivered film, ahead of its time in both visuals and originality. And should you pick up a copy of “Ghostbusters: The Video Game”, you’re probably going to start singing all over again.
Well, that is, of course, if you were a fan of the material from the get-go.
“Ghostbusters: The Video Game” centers heavily on established lore, especially when it comes to boss battles. So, if names like Gozer, Slimer, The Librarian or Stay Puft don’t ring a bell, you might end up a little confused and unsatisfied. The game acts as a replacement for a theatrical third movie, as it’s not only written by Harold Ramis and Dan Akroyd, but voiced by the original cast as well. Since this is what fans of the series are likely to focus on, it’s a pleasure to say that the story fits very well within the Ghostbusters universe, blending comedy with horror and coating it all in a lovely sense of ironic camp.
Gameplay is divided into sections of linear path-tracing, followed closely by battles with the supernatural. In these battles, players wear down ghosts and other apparitions before wrangling them into a trap, permanently sealing them away.
Enemies grow increasingly complex as players gain new abilities, keeping things fresh and fun. Many enemies can’t be defeated by means of a simple proton blast, so players will have to stay on their toes to find and exploit various weaknesses. This, along with the decent difficulty curve, manages to keep an air of tension on the player at almost all times.
Graphics, unlike the voice-acting and writing, return to the movie’s roots with only so-so success. While the special effects and faces from the movies have been replicated well, the game’s original material is less impressive. Textures are often flat and repetitious, a sacrifice for the sheer amount of destruction the player can inflict on the environment and the constant barrage of particle effects. Of course, with great power must also come great load times, which can be just a hair too long for comfort.
Animation comes across a little stiff at times, and lip-syncing is almost always off. While these aspects of the game don’t ruin the experience, they can certainly be classified as distracting.
Multiplayer is available for those who want it, but it feels tacked on. Matches aren’t usually long or interesting enough to warrant much replay.
A couple other distractions floated through my mind while I was playing. Why do the Play Station 3 and Xbox 360 versions not allow for two-player co-op like the Wii version? Why is the main character always male? This is especially irritating, since the player character has no lines or real personality, his face gets very little screen time, and choice of gender is available for those who play the Wii version.
Overall, even though bustin’ certainly makes me feel good, and the experience feels solid, there are occasional nuisances. This game may not be for players who are not fans of the series. Either way, you’re probably not going to get that song out of your head for days.