GAME REVIEW: ‘Darkwatch’ faulty, but entertaining
August 25, 2005
Genre-mixing is a concept that can either produce unique visions or missed opportunities. The game “Darkwatch” is one such effort where trying to mix genres ends up subpar.
Developed by High Moon Studios, “Darkwatch” is a first-person shooter in a Western setting . . . with vampires. It sounds like it has potential, but the game seemingly suffers from multiple-personality disorder. Every time the game gets something right, it sabotages itself in ridiculous ways.
A “vampire Western” has plenty of opportunities for thrills and chills. Unfortunately, 1) Vampires suddenly appear for no apparent reason, 2) The “twists” can be seen a mile away and 3) Every major character is a laughable stereotype.
The ending is probably the biggest offense to the story. It resolves the main plot but ignores every subplot.
Also, the length is criminal. The first run through of the game will be around five and a half hours. There are higher difficulties, concept art to unlock and a second ending (which is pretty much the same as the first), but one run through the game and there is no motivation left for a second attempt. The multi-player mode saves the replay value somewhat, but PS2 owners will find the multi-player limited to only split-screen deathmatch and co-op modes.
These are a lot of faults, but “Darkwatch” still manages to be somewhat entertaining. Blasting the hordes of undead is enjoyable for a while, thanks to the level objectives. The environments look slick and are easy to navigate. The sound side of things switches among moody, pulse-pounding and classic Western. The audio meshes well with the situations in the game, and the voice acting is believable, even if the characters aren’t.
Overall, “Darkwatch” makes a decent rental, but the short length and halfway feel of the game leaves serious doubts about a purchase.
Rating: 3/5
Publisher: Capcom
Rating: M
Platform: Playstation 2 and Xbox