Graduate students research human-computer interaction

Jessica Baumhover

Several ISU graduate students are using innovative research to create unique human-computer interaction products.

The futuristic projects include a wearable computer, technology to make three-dimensional models from two-dimensional images and a product to reduce stress levels among workers using virtual reality.

Mandella Connors, graduate student in human computer interaction, has created a product that would allow stressed-out employees to cope using virtual reality. She said businesses can put up virtual reality panels so employees can visit a digitized Costa Rica or Hawaii.

“You’re at work and get to go on a virtual vacation for an hour,” Conners said.

“You can kill the stress right then and there.”

Virtual reality placed in offices can save people’s careers, decrease economic costs related to occupational stress and stop the overall effects of work-related stress, she said. It is cost-effective for corporations because they do not have to pay as much for worker compensation, sick days and vacation time, Connors said.

“My goal is to incorporate it in every corporation nationally and maybe even globally,” she said.

If offices do not want to incorporate virtual reality into the workplace, virtual reality “stress zone centers” could be constructed in a community, Connors said.

Bill Gates, chairman of Microsoft, funds Connors’ education through the Gates Millennium Scholars program. She said she saw how stressed out his employees seemed during her interview for her funding.

“I think he might be my first customer,” Connors said.

Brian Mila, graduate student in electrical and computer engineering, has created a wearable computer that can be used by the average person.

The wearable computer is smaller than a laptop, but larger than a Personal Digital Assistant, Mila said. It is the size of two paperbacks stacked together and is carried in a backpack, he said.

“It is pretty usable in general,” Mila said. “It can do whatever a laptop can do.”

A normal keyboard and mouse would not be portable, so Mila said he used a regular PDA using a wireless network to link to the wearable computer.

A clip-on display is used like a tiny monitor as the user looks through the viewer with one eye, he said. Mila said the user moves his or her head to see what is on the desktop.

Headphones were so sound and music would not be distracting to others, he said.

Ronald Sidharta, graduate student in computer science created Audience AR-Tainment — AR stands for Augmented Reality.

In Sidharta’s project, users wear a head-mounted display and a camera to watch patterned paper become a 3-D object through a Web cam. A computer draws virtual three-dimensional models on top of paper and other flat objects.

Games have been used to demonstrate the project, including “Pin the Tail on the Donkey.”

“I wanted to expand well-known games to the audience,” he said.