Peaceful video games are just fine
September 23, 2010
If ReAnn Jackson knows hardly a lick about video games outside of her brief experience with a companion who played video games, then why is she publicly promoting a law that would punish the free and nonviolent association of customers and businesses?
And why does she want to punish small businesses, those least capable of handling a $1,000 fine, more than large businesses, those more capable of brushing off such a fine? After all, she seems to have it out for big business.
Alas, her complaints are merely sensationalism, claiming video games are rampant with violence and sex, or at least those she focuses on — zomg, zombie Nazis!
Through the past decade, more than half of the top-selling video games were nonviolent. That means fewer were violent and far fewer involved sex, which is rarely a main component of any video game.
Video games sell well without sex, violence or a mandated sticker. The current stickers by the Entertainment Software Rating Board are fine, and they are a wonderful example of voluntary regulation. We should celebrate and improve, not work against, such peaceful regulation, especially when so many are clamoring in more troublesome industries for forced regulation.