Game Renegades club prepares for esports tournament

The Game Renegades club allows students to compete against each other in a variety of video games, such as e-sports.

The Game Renegades Club will host the fifth annual esports tournament, Open LAN, on April 20. Players from around the country will compete in a number of popular video games.

The Game Renegades Club has been around since 2006, and in recent years has been hosting more tournaments. But according to some of the members of the club, this year’s Open LAN is going to be the biggest one they have ever done.

According to the clubs website, the tournament will be held at the Howe Hall Atrium with check-in beginning at 7 a.m, with the event beginning at 10:15 a.m. The games that will be featured during the tournament are League of Legends, Super Smash Bros: Melee, Counter Strike Global Offensive, Tom Clancy’s Rainbow Six: Siege, DOTA 2, Rocket League, Overwatch and Super Smash Bros. Ultimate.

Registration is on a per team basis, which must be completed before the day of the event. Walk-ins will not be accepted.

The tournament is BYOC, or Bring Your Own Computer, so participants should bring their own gaming equipment.

Mitchell Garrett, one of the organizers behind Recreation Services’ first Rocket League and senior in industrial design, Henry Larson, junior in computer engineering and Ryan Helfers, senior in industrial design, are three of the administrators who have been in charge of hosting all of the esport tournaments since September.

“We just closed off the registration the other night for [Rocket League Intramural] and when I checked last night before I went out, the total attendance number sitting [on] our registration page was 484 people, and we had a record turnout through the registration page of 151 teams signing up for this,” Garrett said.

Garrett said they only expected 30 to 40 teams overall for the Rocket League Intramural.

Helfers, who is the design chair, said the growth of the club has gone from 400 to 700 people since last September and the addition of this largely populated tournament has allowed them to do even more than what they set out to do while maintaining the core purpose of the club.

“With 700 people you think it’s going to be so hard to find a place, but I find that a majority of the people find their place in our club,” Helfers said. “I feel that we do a really good job of letting people settle into their own groups and let them build their own relationships.”

Larson, the president of the club, said the club has been very fortunate to be involved at nearly every ISU AfterDark and getting to work with organizations on and off campus.

“It’s impossible to talk about one of these thing without talking about all of them, because they all basically tie into each other,” Larson said. “The fact that Open LAN has become a conduit for presenting the gaming space to potential sponsors and its become a conduit for partnerships with AVGL [American Video Game League] and all these different partners for people to come out and join.”